The issue is with the ad-hoc netcode itself. īut yeah the majority if not all 2D fighters require a good distance because they all use lockstep netcode (it was before the era of rollback netcode). They are mostly full speed no matter what the distance you are from the other player/s. I know some good PSP games that got a playable netcode to them if that's what you are interested about like Shin Budokai 1/2, the BlazBlue games and some arena fighters like Marvel Nemesis and Tales Of VS. (10-05-2020 03:04 PM)Zinx777 Wrote: I think that maybe its possible but it's not practical in nature. Even better would be a confirmation that this idea is strong and something that can be spun up by the development team to test. I suspect my idea isn't full optimized and was curious if others had thoughts or ideas to improve it further. The actual ad-hoc communication would all be happening locally which would greatly improve the quality of communication. This would reduce the networking overhead to only that found between cloud instance=>parsec=>user's local machine. You can find a lot of examples of recent work in the fighting game community using this solution to very satisfactory results with other games. * * As an alternative, this could be multiple containers on the same serverįinally, each instance/server/container would run parsec to allow others to remotely control and interact with the client emulators.Ĭertainly the biggest concern would be input delay but this is mitigated greatly by parsec itself. * Additional, local (to the cloud server) servers running clients. * 1 cloud sever running PPSSPP as the host Next run 2 or more ppsspp instances from different folders and in ppsspp networking settings change PRO ad hoc server IP address to 127.0.0.1 on every instance, then enable networking/wlan and built-in PRO ad hoc server.Īlso all PPSSPP have to have different MAC address and same Port offset.įinally load the game you want to play and you will be able to connect now, I tested this and was able to play God Eater Burst, Battlefront games and Metal Slug XX with 2 players and it should work with more, it works too in Monster Hunter games, not all games work so if you test please post your results here.I was thinking about the following set up. There are a lot of outdated tutorials with old versions of ppsspp on the internet so here is an up to date tutorial (2019) on how to do it:Įxtract the file, ppsspp is portable so you can copy the folder and rename to something else so you can open multiple instances of the emulator. Join us at /r/EmuDev Android Emulator accuracy tests:Īre you an emulator developer? Send the moderators a message if you'd like a user flair reflecting that.Įdit: There is an even easier way now, download the build from here:Īll you have to do to play multi on same pc is to activate adhoc/networking on all clients and activate pro online server on one of them, in case you copied ppsspp folder make sure mac address is different as well. Game recommendations: /v/'s Recommended Games Wiki r/SBCGaming - Single Board Computer Gaming (Raspberry Pi, etc) r/EmulationOnPC - For PC and Mac emulation troubleshooting and support r/EmulationOnAndroid - Android emulation and troubleshooting General Computers Handhelds Consoles Nintendo Browse All FAQ Discussion Links Posts asking which games are playable/what the emulator is called/where to get it will be removed. There are very few playable commercial titles for PlayStation 4, PlayStation 5, PlayStation Vita, Xbox One, and Xbox Series emulators.
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